[LaRC]/Tools/OpenGL_SDL/$ _

OpenGL and SDL






Linux

Here are some of the Linux-related files: links (NOTE: Most of these packages, if not all, depending on the type of install you have, are available by default in Linux, including a wide array of GNU compilers. These links have been provided only as documentation resources and for the select few who maintain custom installs of Linux OS that potentially require additional downloads):

Since SDL has originally been designed on Linux platform (Lokigames, now defunct Linux game porting/publishing company who designed and distributed it under LGPL license), there is plenty of documentation on theSDL Homepage site. Most of the current distributions (i.e. RedHat,Mandrake etc.) have all of the above-mentioned packages pre-compiled, as well as OpenGL libraries, and the OpenGL alternative MesaGL. Also if stuck, make sure to check Linux RPM repository, numerous Linux messages boards, ask questions during the regular LaRC meetings.





In order to get SDL on windows working, you need to download these 3 files:

GCC is a free C compiler for Windows. You may use visual studio, but you must follow the SDL / OpenGL tutorials found in the libraries. SDL is all the simple direct media layer. Don't forget to put the sdl.dll in your windows/system directory. A Decent SDL / VisualC start up tutorial can be found in the SDL library, and it can also be found here:Visual-C SDL Getting Started And last Open GL is going to be our graphical interface, so you should probably have it. It is already built into Visual Studio, but if you don't have it, download it. Also here is some of the best tutorials Around:

Nehe's OpenGL Tutorials